Neutral ground
The importance of understanding play in education and morality
A reflection on homo ludens byJohan Huizinga
A system of morality depends upon using reason to observe sentiment and derive
rules for modulating sentiment. What we need to observe is the “internal sense
of feeling, which nature has made universal in the whole species”, the feeling
that makes vice unpleasant and virture pleasant. Vice feels unpleasant because
we know or have been told that it harms a larger community of which we are
part. Similiarly, virtue helps this community. The question then is what forms
these communities at such a young age? Our feelings of vice and virtue start
very young. Furthermore, this “universal sentiment”, which is the basis of
morals, is also preceded by a series of events where it is necessary that “much
reasoning should precede, that nice distinctions be made, just conclusions
drawn, distant comparisons formed, complicated relations examined”. What
precedes this “universal sentiment” and what forms these groups? As educators,
it is crucial to look at and examine the precedent. Play is one of the first
activities of any child. It fits this category best as any I have found as it
is an intersection of intellect and sentiment (the rapture of fun and the
intellectual stimulation of following the rules of the game). If play generates
the logical basis and social context for morality, designing tools and
education in general must seek to understand play and games.
Playis different from ordinary life in duration, locality, secludedness, and its
limited rules. It ismarked by repetition and alternation, which helps children develop a sense of
cause and effect and begin to learn to reason and distinguish between what
their senses tell them and reality (in peek-a-boo for example, a child may
learn that some hidden is not necessairly gone). Three categories of failure
exist within the playground: 1) the “spoil-sport” who does not recognize the
assumptions necessary for play 2) the cheater, who pretends to abide by them by
abuses the rules 3) theloser of a game.
Play is defined by ending outside the “playground”. Plato in the Laws said that seriousness must be leftto the gods and “Life must be lived as play”. To live life as play, each
individual has to be living in a system of explicit rules which they know,
agree to play, and limit the effects of play to the playground. Education then
should seek to help us make explicit the implicit understanding within each
community group (by understanding the history of the culture, etc), to find a
community which we wish to be part (such as a profession). Unfortunately, it is
impossible to limit the effects of our lives on the wider world, and (not
necessairly desirable), and here is where morality enters. However, as Huizinga
notes play-communities often form community groups outside of the play circle.
Play can be used to help create interdependent, overlapping communities that
keep each in mind.